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Getting over it with bennett foddy map zoomed out
Getting over it with bennett foddy map zoomed out











Basically, when the hammer touches the map its x and y will be subtracted by itself making the position of the hammer 0,0, then minus by map x and y. Then when the hammer touches the map hX and hY are subtracted by the x and y position of the hammer. Situation 1: my first task was to make the player maneuver with the hammer and I created a script that works The hammer works in a smart way by using the hammers x and y minus the position of the map which is stored in a variable (hX, hY) when it's not touching the map. What I'm saying is I created a crude remake of the physics engine in Gettig Over It. This project that I have created is different from the other Getting Over It games, which doesn't include proper physics for the player and hammer.

getting over it with bennett foddy map zoomed out

Getting Over It is a rage-inducing game made by Bennett Foddy who also created the game QWOP.

getting over it with bennett foddy map zoomed out

!!! -–(Game Link)- I hope you enjoy the game! Note: I'm not good at English and writing so I'll make a mistake somewhere.

getting over it with bennett foddy map zoomed out

It would mean a lot to me if you play it and like it. !!! if you have time please read and play my game.













Getting over it with bennett foddy map zoomed out