
Basically, when the hammer touches the map its x and y will be subtracted by itself making the position of the hammer 0,0, then minus by map x and y. Then when the hammer touches the map hX and hY are subtracted by the x and y position of the hammer. Situation 1: my first task was to make the player maneuver with the hammer and I created a script that works The hammer works in a smart way by using the hammers x and y minus the position of the map which is stored in a variable (hX, hY) when it's not touching the map. What I'm saying is I created a crude remake of the physics engine in Gettig Over It. This project that I have created is different from the other Getting Over It games, which doesn't include proper physics for the player and hammer.

Getting Over It is a rage-inducing game made by Bennett Foddy who also created the game QWOP.

!!! -–(Game Link)- I hope you enjoy the game! Note: I'm not good at English and writing so I'll make a mistake somewhere.

It would mean a lot to me if you play it and like it. !!! if you have time please read and play my game.
